
FIRST
WEEK - The ARMATURE
Once
the design is agreed upon, the first week of production is used for
studio and supply organization. The
design is scaled and the armature is started.
Requisitions and purchase orders are released.
SECOND
WEEK -- The MASK DESIGN
Averaging
24” to 36” in length. Production on the Mask begins during week two.
Here the personality of each character is brought to life in
Polyurethane Foam, Clay, Papier Mache, or Latex Rubber.
THIRD
WEEK -- BODY CONSTRUCTION
The
main-frame support system varies greatly with each design and consists
of all the sub-structural elements needed to create the body prior to
costuming. This includes the arms, legs, body-cavity, hands and
feet. In certain situations a portion of the body design, like the
tail, can be made detachable for ease in packing.
FOURTH
WEEK -- FINISHING, PAINTING & COSTUMING
The
finish is determined by the original design and may include a wide range
of materials and techniques. Here a second skin may be used to
cover the polyurethane form. This can be Synthetic Fur, Fabric, Paint or
combination thereof.
Fifth
Week -- Safeguard & Troubleshooting
Experience
has taught us, even under the best conditions, to prepare for unexpected
or minor delays. This week is to allow for Shipping, Manufacturer
and Product delay. If no further effects are needed, the client
can also use this week for shipping and handling arrangements.
SIXTH
WEEK --ANIMATION, OPTICAL & LIGHTING EFFECTS
Animation
and lighting are specialized areas of design and when used effectively,
can add a greater dimension to your investment. However, they are
not always necessary. The production time needed for these
additional effects will add another week or so to your schedule. |